keskiviikko 30. huhtikuuta 2014

There'll be Dragons!

Hello again, it's been a while since We last embarked on a public relations effort in the form of a blogpost. Well here we go again.

Some news about the Hoodownr-operation, we got accepted to pitch our game at the Big indie pitch -event in Krakow, Poland (Out of all the places in the world). The date will be 8th of May, next weeks wednesday. Big indie pitch is organized by Steel Media, the powerful force behind Pocket Gamer and 148apps. Lots of international press, bling, publicity and so such in store.

We'll get a chance to meet our assembly (and the associated shadow-event boozembly) friends behind Createrria to talk shop which is always fun: meeting people you've met along the way. A personal highlight would be listening to Julian Gollop's presentation, he's the dude who started coding turn based strategy games on a ZX Spectrum a million years ago and created Chaos, Laser Squad and X-Com later on.

Julian's now working on a reimagining of Chaos for pc's, please take a look at his website and check the game out on Kickstarter too! Looks like the Kickstarter was a great success, the game is really going to happen!

Motivationally speaking, if we really push it, there might even be a chance for an ubergeekish photo opportunity with the guy =)

Getting quite deep in the business side of things these past two months it'll be great to actually get to talk about the game and do some Hoodowning in Krakow. You couldn't believe how many daunting things there are when it comes to making a game. And how many ways to get there, I'm getting the sense of the old Lauryn Hill song Lost One that goes 'There come many paths and you must choose one'. True that. The Krakow trail is yet another one.

Well the adventure considering Hoodownr continues. The past weeks we've talked to a few really interesting people about the live-action role-playing aspect of the thing and a couple of dudes who do some freeform esoteric psychogeography here in Oulu (Out of all the places, again).

Heading to Krakow with our sharpened pencils and the general idea that Jeff Minter shared in his twitter feed a while ago:


'Game design should be about creating something that you passionately believe should exist, that you really want to share with others.'

We're doing just that. Catch you further down the road, people! Come and say hello to us at Krakow if you happen to be there. We're the ones with long hair and ponchos. =)

Finally, here's an earworm for your labor day lunch. Nicole Willis and the Soul Investigators. Dig it!




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