lauantai 20. heinäkuuta 2013

Moving on

And getting closer. The last weeks have been hard coding and designing like always. We came up with a snazzy mission tray for hoodo that allows you to save your progress and pick up where you left off earlier. Our point is still to make our game as transparent as possible with the least amount of UI interaction during gameplay and that goal is getting closer.

The last weeks we've had a bunch of people visiting Camp Hastur and I've explained about Hoodo and even let a few people to playtest our current build. The idea about forgetting about your handset while playing seems to provoke quite interesting reactions from the playtesters. Like 'All i have to do is to hit start and put the phone in my pocket? Really?'. Except that later down the line you don't even need to hit start =)

We had Radio Perämeri visiting, they did a nice interview about Camp Hastur and what we're up to. There's a summary in Finnish here. Take a look at the strange lingo. =)

Our current pre-alpha build (.19) went thru some heavy shuffling about on code side, this weekend is for some field testing and bug hunting. Hopefully .20 is the one we can use for the first bigger test run with 10+ players on the field, a lot of coding but should manage. I'm hoping to have a team test run before the promotion video shoot thats later next week so the actors would actually be clued in what's happening on Hoodo. No sleep till the playtest!

One more item of interest: Bazzer suggested we'd allow people to work on the hoodo code and spin and mangle the game the way they want. We decided to build and publish a little modding API that allows people to make their own missions and things easily with HTML5+JS. This desicion worked quite well even before we can offer modder access. The mod view solved a few problems of testing and development on our side even now. We get to mod our own game now, how cool is that ;P

Anyway it will be quite exciting to see what people come up with. Beautiful things, spooky things. Again there's some modding news to tell later on.

This entry became quite short and dull but that means the game is moving on quickly. We'll post a few pictures of the team run test thingy + video shoot next week, keep them peepers peeled!

Catch you all soon
Sami
Hastur


Ei kommentteja:

Lähetä kommentti