lauantai 10. marraskuuta 2012

in the beginning there was Live Music

Welcome to our first post about the dead of the dead, the project name of our collectible card game featuring blazing guns, unsurmountable barricades and sexy survivors.

Osuuskunta Hastur is a co-op consisting of three guys who spend way too much time in front of their computers. We are from northern Finland and do not herd reindeer. Our main field of interest is role-playing games (yes, those ones you play with paper, pen and funny shaped dice) and of course, collectible card games.

The inspiration to build the dead.. came from another card game called Mythos. Mythos was a meditative CCG where you wondered around worried for your sanity and tried to complete quests that required the knowledge of Hyperborean and Nynorsk. Buying extension packs for Mythos was always great fun (some of the cards for the most psychedelic missions were really rare). Playing the game was fun too, we were providing each other with narratives of the cards to make things more interesting. One of our friends called Kimmo always provided with the best narratives and there might just be a tape somewhere in the vaults with actual audio footage from those sessions. moving on..

I thought of coding a computer version of mythos as a fun challenge as there are a Lot of cards and a Lot of strange and possibly conflicting rules in the game. Just thinking of all the possible states the game could end into got my coding finger itching and I toyed around with unlicensed and libelous version of Mythos CCG called 'Pirkkiö Mythos', featuring weird people from where most of us grew up here. A lot of the characters and events were based on our friends 'chtulhu now' campaigns.

Does this all make sense to you? Are you sure you dont have a local pub with people you would immediately file as 'deep ones'? Yes, yes, yes.

After a few months of hobby programming I had put the project to a hold eternally, we came into a realization that if Chaosium won't sue us, some of the local people will (or worse). So it was back to everyday things but the idea of a CCG grew on and two of the non-coding friends went on and designed a CCG that was in no way like Mythos. A bit of a disappointment for me really but I was explained that the kids these days don't have any attention span at all but with ritalin, most children could play simple games like the one the guys had sketched.

Time moved on and we made cards for the dead of the dead by printing out nasty looking cards and slipping them on the top of bagged mythos cards. We playtested the game, simplified it, fought and simplified it again. After like 1.5 years of design and testing we are where we are now, the basic ruleset and concept is 98% nailed down.

I dusted off my devtools and got into coding in the hot summer of 2012 and now after five months of intense plip-plop-programming we are in a stage to let people to test the game and pitch in their ideas and complain about things. And from today we're also blogging. And maybe even tweeting. hmm.

We're trying to update this blog frequently with stuff like 'this week in the dead of the dead'. Things on the blog might sound obscure and technically minded maybe. Let's just see how this goes ok.

Please comment with your questions and feel free to approach us thru facebook especially if you are sitting on a mountain of money eager to fund a CCG =)

cheers,
Sami the programmer dude from
Osuuskunta Hastur






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